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Showing posts from September, 2025

20 Top Gear Magazines You Need to Read

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Issue 1- The very first one and it’s a great way to start, the cover and the story about trying to get every new car in Britain on the front is an impressive feat in of itself, even if Ferrari refused to lend any of their cars. But that aside, the first car to be road tested is the new Fiat Punto, we get a group test of some superminis, a look at cheap used cars but most importantly a test between the TVR Griffith 500, Ferrari 348, 911 Turbo, Corvette & Toyota Supra. What a way to start things. Issue 5- It’s all about weird cars in this issue, a Mazda RX-7, Subaru SVX & Renault Alpine A610 go sideways on Pendine Sands, Quentin tells you how to buy an oddball car, we get a look at Dubai car culture and the mega fast Dauer 962 LM, not to forget a test between the Escort Cosworth and Delta Integrale, there’s also a turbocharged Jaguar XJ-S and the Renault Clio Williams. Issue 21- The big test is the Ferrari F355 vs Porsche 911 Turbo that takes us across Thruxton and Brunting...

I Played the Sonic Racing Crossworlds Open Network Test, Here are my thoughts.

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I was recently able to play the Sonic Racing Crossworlds open network test, essentially an online free demo available for a few days and I decided to sum up my thoughts after playing the game for 3 days. Having pre-ordered the game, I was eager to take part in the test to see if the game is as good as it appeared to be and whether it would offer a good alternative to both Mario Kart 8 Deluxe and Mario Kart World. So, what’s the game like? Well, where Mario Kart World has tried expanding into open world exploration, Crossworlds has stuck to traditional kart racing, i.e.: racing on tracks and competing through GPs. The network test had three gameplay options, Grand Prix, Time Trial and Online. Since online gameplay is kind of the lifeblood of games now, I focussed my attention there. In short, it’s very good. Whilst the Grand Prix only let you play the first GP, online did allow you to race on some other tracks, so the game didn't feel too repetitive, though through trailers ...