Forza Horizon 4: Complete Review
With Forza Horizon 4 now at its end-of-life status it’s time
to look back at the games life and consider whether the game was any good or
was actually rather underwhelming.
So, let’s break this down into segments: gameplay, cars,
map, soundtrack & miscellaneous
Gameplay
FH4’s whole gameplay and progression centres around the
Festival Playlist and Forzathon, it’s what’s known as a Live Service game,
relying on regular updates with new content rather than having a main campaign
to work through and post game content afterwards to keep you playing and as a
reward. Whilst it is good that we were getting batches of cars every 4 weeks
for free and only requiring an hour or so’s game time, the issue though is that
to access this you needed Wifi and some challenges required a paid Xbox Live
Gold Membership which lets be fair, the kids/teens this game is fundamentally
targeted aren’t going to be able pay for, effectively locking away content
behind a paywall only adults can access which is also why I was against mass
amounts of DLC (Downloadable Content) because it’s almost impossible for the
average child to acquire all that content because they don’t have the required
amount of disposable income. Rant aside, if you’re not a big online gamer or
completionist there really isn’t much to encourage you to keep playing outside
of being offered new cars for a bit of skilled driving.
But this game did introduce some new game modes outside of
racing and stunts. The Eliminator. A survival mode where you find cars across
the map race other drivers to eliminate them and steal their cars or get a
better one instead. It’s a great idea, one issue. You need Xbox Live Gold
Membership to play it, locking more content behind paywalls though the
Playground Games have always been locked behind this paywall since Horizon 1 so
it’s always been an issue just a much bigger one now. Where the exciting new
content that’s supposed to keep people playing the game is only accessible to a
portion of the audience, but what’s even more surprising is that less than 70%
of players who have the game even bought a car from the Autoshow or completed a
race, to put it bluntly less than 10% of people who have the game are actually
playing and acquiring Achievements in the game.
Another important game mode to mention is Super7, this is
the successor to the Bucket List challenges in Horizon 2 & 3 the difference
being that instead of being a preset challenge, you make the challenges and
other players play them. This mode was added quite late into FH4’s lifespan and
was mostly used by players to grant access to cars that weren’t accessible yet
by basically making a 30-minute test drive ‘challenge’. Super7 can be fun but
is rather forgettable sadly even though there is the potential for a lot of
creativity.
But some game mechanics that were introduced weren’t a good
idea. Chiefly the purchasable houses and winnable clothes & horns. The
houses replaced the Horizon Outposts, only now you have to buy them and more
for bragging rights just because you can throw 20 million to buy Edinburgh
Castle, they’re frankly a waste of money in the grand scheme of things. And the
winnable clothes etc just made Wheelspins unfun because instead of being able
to win exclusive cars and money you instead got an Arooga horn and beige
trousers until you’d won most of them at which point you finally starting
winning cars and cash like your supposed to. I’m fine with character
customization and giving your car a funny horn sound, just keep them separate
from the Wheelspins.
Cars
When first launched, Horizon 4’s roster of cars wasn’t
anything to write home about but as time went on, we got a lot of cars that
hadn’t been seen since Motorsport 4 & Horizon 1 like the Peugeot 207 Super
2000, BMW M3 GTS and Lamborghini Diablo GTR which were added through monthly
updates in batches of 3 or 4 from day 1 until update 36 with the last car added
being the Mexican built Vuhl 05RR. Overall, I was content with the overall
roster of cars, but I felt this was the game where there were too many joke
cars, cars like the Bubble Car, Peel P50, Ford Transit etc. The Formula Drift
cars were rather samey, huge power, rear wheel drive and short gearing and the
James Bond editions were rather redundant, the BMW Z8, Aston Martin DBS ’07 and
Citroen 2CV were already in other Forza games and the Aston Martin DB5 was just
a carbon copy of the regular version just in B class rather than C, lack of
originality is what I’m getting at, where’s the Sunbeam Alpine or the BMW 750i?
More iconic Bond cars that weren’t already in Forza, that’s what should have
been included in the pack (The other cars in the pack were the AMC Hornet,
Aston Martin V8 ’87, Aston Martin DBS ’69, Aston Martin DB10 & Jaguar
CX-75). And considering this is supposed to be a simulator racing game I am
conflicted about the inclusion of fantasy cars like the LEGO Speed Champion
variants and Quartz Regalia from Final Fantasy.
When players like myself have criticised this, the
developers have basically said “play Motorsport it’s a serious racing game,
Horizon is casual” which explains why this game is targeted to Xbox Game Pass
players. For those who don’t know, Game Pass is a paid membership that entitles
you to a wide collection of games, so this also explains why so few players
haven’t even played the equivalent to an hours’ worth of gameplay on Horizon 4,
they’ve played 5 minutes and decided it’s not for them, so I highly doubt
adding LEGO versions of the McLaren Senna and Bugatti Chiron is going to get
these players back online. Though I fully commend the developers though for
adding genuinely interesting new to Forza cars like the Citroen DS, Volkswagen
I.D.R & Mercedes AMG Hammer Coupe to name a few, I’m also happy that
Porsche’s were available in the base game rather than DLC as EA’s exclusivity
licence had expired, VWs were back though Mitsubishi’s were added through DLC
shortly after the game came out.
Of course I should also talk about the engine sounds. FH4
messed up so badly, I’ll go through a few main examples. The Ford GT ’05
(That’s the one Clarkson used to own) basically just has supercharger whine as
an engine note despite the supercharger in real life mainly being background
noise, the Ferrari GTC4 Lusso and Enzo seemingly have their engine sounds
swapped and many more examples with cars like the Porsche Carrera GT &
Lamborghini Gallardo LP570-4 sounding rather flat and dull. It honestly makes
driving unfun because the noise is such a big part of driving the car and to go
from say Horizon 3 to this is a major downgrade. That said, 2 cars now sound
much realistic, those being the Bugatti Veyron Supersport and Pagani Zonda
Cinque which do now sound a lot more like they do in real life. Horizon 5 has
definitely improved as regards engine sounds, but it has plenty of issues with
engine sounds as well.
Map
Choosing the United Kingdom as the location for Horizon 4
was an interesting pick because of our country’s prominence in the motoring
world and prominent car culture. But compared to Horizon 3 which had a variety
of terrains and locales, you had the outback, Surfers Paradise and the jungle
whereas the UK map because it is in the UK doesn’t have any of that, Edinburgh
just isn’t as nice as Surfers Paradise and the general terrain and setting is a
lot more green, to put it bluntly and yet I don’t remember it really capturing
the beauty of this country. There's a Slate Quarry and an abandoned railway
station but that’s about it for standout areas in the main game, there’s a
beach but they had one in the last game, the wind farm is great for photo’s but
I guess the map is just a bit too quaint, though much like Horizon 3, there
weren’t many nice race routes outside of the big Goliath races where you could
earn a lot of money doing multiple laps. Though of course you could make custom
routes if the ones in the base game weren’t to your liking. I did.
You could argue the Fortune Island and LEGO Speed Champions
expansions add some interesting locations but, the LEGO expansion is a bit
obvious with its locations like the desert, a pirate ship, an oval speedway
etc. Fortune Island does have some interesting mountains, the dirt road on the
cliffside is quite entertaining for races though the Needle Point road up and
down the mountain is rather drawn out.
I think it was a bad idea to have Horizon 4 set in the UK as
it was only ever going to disappoint coming out after a game like Horizon 3
which had so much variety. I guess Horizon 3 spoiled us more than anything as 1
& 2 didn’t have that much terrain variety but still memorable and
interesting locations.
Soundtrack
Now my views on music are fundamentally opinions so I’ll say
not so much the music in Horizon 4 was bad as it there wasn’t any tracks I
enjoyed listening to. It’s the same in Horizon 5 but the complete opposite with
the first 3, there are plenty of tracks from Horizon 1,2 & 3 in my Spotify
playlist. Considering there are so many radio stations it’s a pity none had a
decent selection of tracks to listen to, and its not like they can’t licence
big name artists songs, Dua Lipa and New Order to name just 2 have had their
songs featured in these games so why not get dedicated stations for specific
decades? Also it’s not like there aren’t plenty of great driving songs that
could be featured: Radar Love, Spybreak, Highway to Hell, Highway Star you name
it, there is so much potential for great radio stations in Horizon, I just know
it, oh and please get rid of Horizon Timeless FM, no one listens to Beethoven
when racing at over 200 MPH or catching air on a rally stage.
Miscellaneous
Am I the only one who didn’t like that when you finish a
race or go into the Start menu, your car goes into a limbo dimension, what was
wrong with watching the other cars cross the finish line? The Showcase events
were kind of interesting, racing the Flying Scotsman was cool, but the jet
fighter race was poor because the early stage is full of tight corners and in
all 3 versions the car you use, an Aston Martin Vulcan, Ferrari 812 Superfast
& modded Lambo Countach spins all their power away in low-speed corners.
The inclusion of drag racing events was nice as before you just had to organize
a convoy and race down a runway. And of course, how could I not talk about
Horizon 4 without mentioning the changing seasons, which was the whole selling
point of this game, the UK in that respect was a good choice because of our
varied seasons but pretty much everyone agreed winter was no fun at all, at
least on tarmac that is. The changing season is an interesting idea but when
boiled down it’s 3 weeks of dry weather and occasional rain with one week of
endless snow.
Overall, Forza Horizon 4 wasn’t a very good game. It’s
certainly not bad, but considering how great the last 3 games were, Horizon 4
was definitely a step back in regards to progression, setting and sounds. That
said the creativity that’s been added through custom events and Super7 has
allowed players to create interesting and unique routes and challenges which
has only gone further in Horizon 5 with Event Lab Island, but I guess that only
shows how great the dedicated players and creators. Maybe Microsoft need to do
what SEGA did when they got Tyson Hesse and co to work on Sonic Mania and get
some of these highly talented players on the creative team to come up with
ideas for the next game.
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